Greater Death Star
(Necromancy)

Range:  90 yards
Components:  V, S, M
Duration:  3 rounds + 1 round per level
Casting Time:  1 round
Area of Effect:  Special
Saving Throw:  None

A greater death star enables the caster to create one or more death stars, fist sized balls of negative energy that slowly drain the life from all around them. This spell can create one large star or many small immobile ones.
Doomstar (one large): this is a 5-foot radius ball of swirling light. This volatile globe drains life force at a rate of 1d10 + 1 HP per 2 caster levels. For example, a 10th-level wizard does 1d10+5 points of damage per round. The doom star drains life from all within 25 feet of it. The caster can move it 30 feet per round in any direction (even up). The spell caster is immune to this version of the spell.
Star Swarm: this spell creates one death star per level of the caster. See the 2nd-level death star spell for a description. These cannot be placed within 10 feet of each other.
Both versions can be dispelled by the caster at will. Creatures immune to death star are also immune to this spell.
Components are a drop or swamp water, a pinch of diamond dust, and shavings from a lodestone.

